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Archive: https://archive.today/DKMYI

From the post:

>A hot potato: Many users already understand that buying a digital game typically grants a license to access the software – not true ownership. However, it's rare for publishers to revoke access to titles that customers have paid for, even after those games are delisted. Ubisoft's The Crew stands out as a particularly egregious case, sparking a legal battle over what it truly means to "buy" a game. Ubisoft's response to a lawsuit over a recently shut-down online game argues that paying customers never truly owned the title. The case has sparked renewed calls for legislation to protect players when games reach end-of-life status.

Archive: https://archive.today/DKMYI From the post: >>A hot potato: Many users already understand that buying a digital game typically grants a license to access the software – not true ownership. However, it's rare for publishers to revoke access to titles that customers have paid for, even after those games are delisted. Ubisoft's The Crew stands out as a particularly egregious case, sparking a legal battle over what it truly means to "buy" a game. Ubisoft's response to a lawsuit over a recently shut-down online game argues that paying customers never truly owned the title. The case has sparked renewed calls for legislation to protect players when games reach end-of-life status.

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