Archive: https://archive.today/DKMYI
From the post:
>A hot potato: Many users already understand that buying a digital game typically grants a license to access the software – not true ownership. However, it's rare for publishers to revoke access to titles that customers have paid for, even after those games are delisted. Ubisoft's The Crew stands out as a particularly egregious case, sparking a legal battle over what it truly means to "buy" a game. Ubisoft's response to a lawsuit over a recently shut-down online game argues that paying customers never truly owned the title. The case has sparked renewed calls for legislation to protect players when games reach end-of-life status.
Archive: https://archive.today/DKMYI
From the post:
>>A hot potato: Many users already understand that buying a digital game typically grants a license to access the software – not true ownership. However, it's rare for publishers to revoke access to titles that customers have paid for, even after those games are delisted. Ubisoft's The Crew stands out as a particularly egregious case, sparking a legal battle over what it truly means to "buy" a game.
Ubisoft's response to a lawsuit over a recently shut-down online game argues that paying customers never truly owned the title. The case has sparked renewed calls for legislation to protect players when games reach end-of-life status.
(post is archived)