It's like a version of put-pocketing:
Instead of picking someone's pocket for the contents, the game was to put something in their pocket without them knowing. Multiple objects by multiple folks was the height of the art. Like stones, pens, etc.
It's like a version of put-pocketing:
Instead of picking someone's pocket for the contents, the game was to put something *in* their pocket without them knowing. Multiple objects by multiple folks was the height of the art. Like stones, pens, etc.
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