I wouldn't even know where to start when it comes to actually making a game. I know talked about getting assets, but I am more interested in the actual making of a game. Like, do I need to learn a programming language?... things of that nature.
His posts interest me and it's something I would like to do, even if it ends with me making a simple Pong game in the end.
unity is a drag-and-drop-component system with its advanced functions regulated by C# scripting. you have objects, assets like textures and sounds, scripts, etc. objects have components attached that do certain things
prefabs within unity itself can also give a wide range of things to add in ten minutes or less by rightclicking the files in (IE fog particle object, working race car, working jet, prefab FPS character, etc)
a project is divided into scenes, and scenes define what the game is actually running as, at that moment
when you've assembled your thing, you open a build menu where you add the scenes you want to export, select which OS you're building for, hit compile, and then an assembled EXE file + data folder spits out as a "complete" videogame
and that's how [every single videogame assembled in unity] was made
So it's like a very complex map editor? Where the "game" is the unity engine?
Apologies, I am stupid when it comes to computer stuff
Basically yes. I use Unreal Engine 4 myself personally which is a competitor to Unity which is video game creation software (both are).
I'm used to Unreal Engine 4 myself, but figured I'd support Unity a bit here on this one. Unreal Engine 4 was free to use and screw around with before Unity ever was so I got used to Unreal Engine 4.
In Unreal Engine 4 you could "test" play it while "developing" it and switch back and forth to test mechanics and play it. So I might change something while I'm "developing" anything in Unreal Engine 4 for fun or whatever then switch to "testing" it to see how it works and such.
Unreal Engine 4 can be played as a video game just for fun to mod / screw around with it while being "development" & "testing" all at the same time. I'm 99% sure you can do pretty much close to everything you can do in Unreal Engine 4 in Unity (don't quote me on this for now).
I'm going to let "the_old_ones" explain this in the end since I come from Unreal Engine 4 and I've used other programs like blender and such to as well.
the_old_ones
So it's like a very complex map editor? Where the "game" is the unity engine?
Apologies, I am stupid when it comes to computer stuff
yeah, you pretty much got it understood totally right. you can build the game in the system, and play it whenever you want, with whatever live changes you make, since the thing is still totally hot in the forge in front of you
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