(a series wherein I explain to you how to be a game developer. Masterlist of episodes can be found )
your lesson today comes in a handy-dandy compressed folder.
https://gamejolt.com/games/gte2lp/423273
for the sake of solid file hosting, i'll host these little lesson packets on my dev page. last week i asked you to find and download your favorite 3D modelling program, but that we'd be using blender.
build a basic racing game level in minutes in blender. then, see and play a basic game assembled in a clean unity scene, from only system prefabs, some textures, some music, and the level you'll construct in this lesson.
there's a series of pictures explaining the tutorial of building a racetrack level, with all needed control key info. just get blender installed and follow along
the assembled build here contains the track you see get built in the steps, with a prefab racecar (with out-of-the-box controller support).
go through the build steps, and you too can replicate what i just made.
play it to see what you might create here.
episode 3 and 4 will start covering working within unity itself
(a series wherein I explain to you how to be a game developer. Masterlist of episodes can be found [here](https://poal.co/s/Unity/66184))
your lesson today comes in a handy-dandy compressed folder.
https://gamejolt.com/games/gte2lp/423273
for the sake of solid file hosting, i'll host these little lesson packets on my dev page. last week i asked you to find and download your favorite 3D modelling program, but that we'd be using blender.
build a basic racing game level in minutes in blender. then, see and play a basic game assembled in a clean unity scene, from only system prefabs, some textures, some music, and the level you'll construct in this lesson.
there's a series of pictures explaining the tutorial of building a racetrack level, with all needed control key info. just get blender installed and follow along
the assembled build here contains the track you see get built in the steps, with a prefab racecar (with out-of-the-box controller support).
go through the build steps, and you too can replicate what i just made.
play it to see what you might create here.
episode 3 and 4 will start covering working within unity itself
(post is archived)