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(a series wherein I explain to you how to be a game developer. Masterlist of episodes can be found )

your lesson today comes in a handy-dandy compressed folder.

https://gamejolt.com/games/gte2lp/423273

for the sake of solid file hosting, i'll host these little lesson packets on my dev page. last week i asked you to find and download your favorite 3D modelling program, but that we'd be using blender.

build a basic racing game level in minutes in blender. then, see and play a basic game assembled in a clean unity scene, from only system prefabs, some textures, some music, and the level you'll construct in this lesson.

there's a series of pictures explaining the tutorial of building a racetrack level, with all needed control key info. just get blender installed and follow along

the assembled build here contains the track you see get built in the steps, with a prefab racecar (with out-of-the-box controller support).

go through the build steps, and you too can replicate what i just made.

play it to see what you might create here.

episode 3 and 4 will start covering working within unity itself

(a series wherein I explain to you how to be a game developer. Masterlist of episodes can be found [here](https://poal.co/s/Unity/66184)) your lesson today comes in a handy-dandy compressed folder. https://gamejolt.com/games/gte2lp/423273 for the sake of solid file hosting, i'll host these little lesson packets on my dev page. last week i asked you to find and download your favorite 3D modelling program, but that we'd be using blender. build a basic racing game level in minutes in blender. then, see and play a basic game assembled in a clean unity scene, from only system prefabs, some textures, some music, and the level you'll construct in this lesson. there's a series of pictures explaining the tutorial of building a racetrack level, with all needed control key info. just get blender installed and follow along the assembled build here contains the track you see get built in the steps, with a prefab racecar (with out-of-the-box controller support). go through the build steps, and you too can replicate what i just made. play it to see what you might create here. episode 3 and 4 will start covering working within unity itself

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