Thanks, this was my favorite game of all time when I was younger but looks like I might skip the remaster. I think it was perfect for what it was the first time.
This is a review for SMT 3 Nocturne remastered available on PS4/Switch/PC.
First up pozz and subversion. None in my opinion. No nogs. No forced interracial bullshit and none of the characters whose models could be seen as offensive have been censored.
Nocturne is a cult classic turn based RPG that debuted on the PS2 in the early 2000s. Known for its brutal difficulty and unique art style it laid the foundation for further SMT and Persona titles to make it's way to the west.
The plot is pretty straight forward but is open for some questions. You as a high schooler have been summoned by your teacher along with a few friends to a site in Tokyo via dreams. This is a site where a cult group is planning the conception where the old world will die and a new world based on a "reason" will be reborn. While at the site the conception takes place and all people outside the site are killed as Tokyo rolls up into a ball with an living sun hovering above. Demons and other mythological beings from all walks of life now inhabit the new vortex world where reasons are the new regime for alliances. Your character encounters a child and a old woman who imparts on you the power of demons turning your character into the Demi-Fiend. Abilities of a demon with the soul of a human. You are tasked with the main goal of choosing a reason for the next world or destroying it all. Reasons are: only the strong survive. All people work like a machine to keep society going (a bit of communism in there but could also be interpreted as NatSoc.) Isolation and being left alone. Free will is the last reason. Your choices will absolutely affect the final result but basic choices in the game do not.
Gameplay
This is a turn based RPG with heavy RNG going on. This means on hard mode you may die a few times during the tutorial. Or it may be a breeze depending on the RNG. This game also features random encounters when traversing dungeons that can get tedious on higher player levels.
Combat and battles need to be thought trough and trial and error are commonplace especially with bosses. The game uses a press turn system. What this means is if you hit enemies with certain elemental weaknesses or critical hits you get another turn. However if you use elemental or physical attacks that are void/absorbed/reflected you lose all turns. This can be devastating in certain scenarios. Mastering combat and honing your skills along with your fellow demons is critical. Your party consists of you and demons you recruit via conversation. A demon version of Pokemon if you will. Your party will host in the beginning low level demons like the Will o Wisp. Towards the endgame you will have Vishnu and Beelzebub. Even the scribe of god Metatron and the four horsemen of the apocalypse make an appearance.
As you advance through the story more options open up. Fast travel to old locations to recruit demons or visit shops. There is also a cathedral where you can preform fusions with the demons in your party to create stronger demons to help you push forward. There will also be a sub plot involving the child now an old man who lurks in the game's version of hell tempting you to become a full on demon.
Your character's special abilities are shaped by magatama. When leveling you can gain new powers unique to each magatama. With this comes elemental or physical weaknesses so foresight is needed. In the end you'll be able to decimate your enemies with punches or almighty attacks. Setting up a team with unique abilities is key to surviving. You'll want one that can boost magic and physical attacks as well as heal and boost defenses. Not having buffs for some bosses is not an option. You'll want a tank that can handle the brute force of attacks. Keep in mind though your demons loyalty ends in your death. If your character dies they won't revive you. You'll want a demon with elemental attacks that suit the enemy types in the area. If you're not a fan of grinding for levels you'll want to stay clear of this game as there is a lot. A good portion of your time will be spent leveling. The story is worth it IMO.
I could go on and on. Let's get to the point. Is the remaster worth it? Yes and no. If you've never played it and don't want to assemble a PS2 and so forth or deal with an emulator yes it's worth it. Expandable content that makes leveling easier is also available in the new version. Most of the remaster is in the game itself with the models and backgrounds. The cutscenes are not. As well Dante from Devil May Cry is not stock and needs to be paid for due to licensing which is a bummer. This is not a remaster like Tony Hawk that got completely overhauled minus the physics. So $50 may be unjustified for you. However the importance of this game and the feelings it invokes I would recommend it to anyone. Especially in this day and age in gaming where everything stinks of jewish manipulation.
Check it out. I promise it will leave a lasting impression.
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