WelcomeUser Guide
ToSPrivacyCanary
DonateBugsLicense

©2025 Poal.co

681

Microsoft has a framework called WPF. Whilst nice in some ways, it isn't portable, has tons of bugs, and insane, over the top architecture, and tons of issues which were never fixed. Whilst it can do a lot, a lot of the design decisions leave a lot in terms of questions. For example, why do tree views not have context to their parents? Why are dependency properties so retarded?

After a while, i looked into the world of GTK. Wasn't a fan. And QT came into the picture. Now, outside of not knowing jack about the framework, I somehow become more productive in C++ and QT than i did in WPF. Sure, the app wont have the look and feel polish, but it can run everywhere, it has tons of libraries, and its pretty fast. It also leaves you with tons of casting options out of the box, which makes IO super convenient.

Overall, I'm done with Microsoft, however look out for my new side project being released later on this month

Microsoft has a framework called WPF. Whilst nice in some ways, it isn't portable, has tons of bugs, and insane, over the top architecture, and tons of issues which were never fixed. Whilst it can do a lot, a lot of the design decisions leave a lot in terms of questions. For example, why do tree views not have context to their parents? Why are dependency properties so retarded? After a while, i looked into the world of GTK. Wasn't a fan. And QT came into the picture. Now, outside of not knowing jack about the framework, I somehow become more productive in C++ and QT than i did in WPF. Sure, the app wont have the look and feel polish, but it can run everywhere, it has tons of libraries, and its pretty fast. It also leaves you with tons of casting options out of the box, which makes IO super convenient. Overall, I'm done with Microsoft, however look out for my new side project being released later on this month

(post is archived)

[–] 0 pt

Your perspective seems to be focused on a comparison of void* in C to templates in C++.

You use memcpy and function pointers that are passed in.

Those function ptrs are typed. This is not "generic".

These can be function parameters instead of type parameters, making the code applicable to different sizes and types at runtime if needed.

This is also done in C++, and with a large set of type-safety features that C lacks. Function pointers are not inherently better than functors.

This makes the C "generic" twice as generic as the C++ template

and it confers no benefit, whatever "twice as generic" means here

, which is hamstrung to be a compile time generic only.

C++ virtual tables are not an inherent improvement over C, and modern C++ development eschews vtbls for performance reasons. (It's not hard to implement vtbls in C, but it's kind of ugly, and undesirable.) Not sure why you would want run-time polymorphism in C, to be honest.

Inlining a function in C++ is perfectly fine. constexpr-ing an expression is better. If you can tolerate larger data segments, a constant-expression carries all of the benefits of the C++ type system that C simply does not have. There is no equivalent to this in C, and it provides case-specific optimization limited only by the lexer's expression memory. And that's without templates or preprocessor symbols.

There are optimizations that can be done with C++ templates and template-constraints that easily outstrip even the smartest SSO AST optimizers. The C++ WG did this in part to remove the need for code so highly customized that it begins to operate like a DSL, while still providing best-case performance from a conformant compiler.

[–] 1 pt (edited )

I'm specifically talking about generic functions using e.g. (void data, int (do)(...), size_t size, ...). This is NOT pop vtable polymorphism.

Void* gets a bad rap because people abuse it to implement C++ virtual func polymorphism in C. User code has types which it retains on the user side of the generic interface struct foo *f = malloc(sizeof(struct foo)) is actually a generic call made in good C style. malloc doesn't know anything about foo yet is able to allocate a foo because the necessary type info "size" is received as a parameter. Notice the lack of an explicit cast for f.

In the code style I'm talking about you would never cast a void pointer. You don't know what it is. You don't want to know. Does malloc care what type it returns? No. That's what void* means.

You would also never try to extract a function pointer from a void* since you're not interested in polymorphism. Virtual calls are not in this vocabulary. qsort_r takes a comparison operator int (*compar)(const void *, const void *, void *). This is generic not polymorphic (in the C++ style). There is no base class or vtable. qsort doesn't need to query the void* data to see how to compare it. It doesn't care. All it needs to do is count, compare, and swap elements. The parameters reflect this. The single non-void type is int for control flow.

This style of generic is very good for language interop and systems programming. Why? Because it's not prematurely monomorphized. It can be, but doesn't need to be. That's an advantage.