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Microsoft has a framework called WPF. Whilst nice in some ways, it isn't portable, has tons of bugs, and insane, over the top architecture, and tons of issues which were never fixed. Whilst it can do a lot, a lot of the design decisions leave a lot in terms of questions. For example, why do tree views not have context to their parents? Why are dependency properties so retarded?

After a while, i looked into the world of GTK. Wasn't a fan. And QT came into the picture. Now, outside of not knowing jack about the framework, I somehow become more productive in C++ and QT than i did in WPF. Sure, the app wont have the look and feel polish, but it can run everywhere, it has tons of libraries, and its pretty fast. It also leaves you with tons of casting options out of the box, which makes IO super convenient.

Overall, I'm done with Microsoft, however look out for my new side project being released later on this month

Microsoft has a framework called WPF. Whilst nice in some ways, it isn't portable, has tons of bugs, and insane, over the top architecture, and tons of issues which were never fixed. Whilst it can do a lot, a lot of the design decisions leave a lot in terms of questions. For example, why do tree views not have context to their parents? Why are dependency properties so retarded? After a while, i looked into the world of GTK. Wasn't a fan. And QT came into the picture. Now, outside of not knowing jack about the framework, I somehow become more productive in C++ and QT than i did in WPF. Sure, the app wont have the look and feel polish, but it can run everywhere, it has tons of libraries, and its pretty fast. It also leaves you with tons of casting options out of the box, which makes IO super convenient. Overall, I'm done with Microsoft, however look out for my new side project being released later on this month

(post is archived)

[–] 1 pt (edited )

To sum it up: A <T> parameter must always be known at compile time. A function parameter list (T_size, T_compare, ...) doesn't have have this restriction yet can still be optimized when T is known at compile time. By using <T> you've mangled your code to make it less general and less reusable in order to get the compiler to write efficient code. This is the quintessential premature optimization.

There are other uses of templates. Parametric polymorphism is great. But templates actually suck at this too and so does C++'s type system. That's another topic.