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`Once again, it's time for the FNGT!

If you don't know how this works, . That link will take you to another site to give you some additional information and tell you about some of our off-site features. That's also the site where we will host the weekly guitar threads, should Poal go down.

NOTE: That site is by invitation only. If you want an invite, and you're a regular participant, then just ask Crazy, or myself.

If you do know what's going on, you probably don't need to click that link - but you may want to, to make sure you know of the other features, such as the archive or a separate forum that's invite only.

Remember, we are guests here on Poal. Let's act like it. If you're interested in supporting Poal, then .

`**Once again, it's time for the FNGT!** If you don't know how this works, [click this link](https://fngt.gq/index.php?page=intro). That link will take you to another site to give you some additional information and tell you about some of our off-site features. That's also the site where we will host the weekly guitar threads, should Poal go down. **NOTE:** That site is by invitation only. If you want an invite, and you're a regular participant, then just ask Crazy, or myself. If you do know what's going on, you probably don't need to click that link - but you may want to, to make sure you know of the other features, such as the archive or a separate forum that's invite only. Remember, we are guests here on Poal. Let's act like it. If you're interested in supporting Poal, then [you can donate](https://poal.co/donate).

(post is archived)

[–] 0 pt

I would have thought they would have made it more realistic and when you crash you're out is realistic, you should have to try not to crash

[–] 0 pt

That'd be complicated. Not all crashes result in a broken car, sometimes they do other things from keeping on going just fine after recovery to getting stuck in the sand and gravel runoffs. Sometimes your crew can fix it well enough for you to get back out there. Sometimes it hurts the car enough to mean shit's rubbing on the tire and you blow a tire because of it.

That'd be a lot of complexity.

[–] 0 pt

Oh just assign a damage number based on an estimate and when it reaches a certain point you're done if you want, a damage meter

[–] 0 pt

Some games have tried that. You get damage at each corner, damage to the engine, and body damage. The corner damage is just your tires wearing. It's cumulative and anyone of them going full red causes you to pit and shit like that. It doesn't work well.