I've started with photoshop decades ago (7.0), and gimp is a photoshop rip off, people pretending otherwise are delusional. And where gimp sucks is when it tries to pretend otherwise... Coming up with the lamest concept as "alternative".... Such as the selection features, among other things
I mean gimp team tried to reinvent the wheel and made it square in a nutshell in order to pretend they aren't like photoshop, it's obvious, and that's lame
You can select multiple layers in krita btw, photoshop like, so it's not about copyrights
Photoshop is the gold standard period, there's no fucking debate
And I've been using gimp for what? 10 years now, roughly, I use linux since a decade also, I build my own OS based on a debian minimal server thank you very much
And no, if you think pixel art is just exporting vectors to low res png you got everything wrong my friend. And no I won't resort to making vector squares to mimick bitmaps that's lame, that's like mimicking pixels with cubes in blender, that's total retard approach
I build my own OS based on a debian minimal server thank you very much
I dunno why, but this comment really reminded me of the navy seal pasta.
I mean gimp team tried to reinvent the wheel and made it square in a nutshell in order to pretend they aren't like photoshop, it's obvious, and that's lame
This much we can agree on. I never really cared for gimp; always tried to get in to it, and pretty-much learned how to do anything it's capable of. But I just can't shake the feeling that it's akin to typing out messages in Morse-code, when there's a perfectly good smartphone sitting right there (photoshop).
You can select multiple layers in krita btw, photoshop like, so it's not about copyrights
True; there goes my benefit-of-the-doubt guess, I guess.
Photoshop is the gold standard period, there's no fucking debate
Absolutely; but we're talking about free alternatives, yeah?
And no, if you think pixel art is just exporting vectors to low res png you got everything wrong my friend. And no I won't resort to making vector squares to mimick bitmaps that's lame, that's like mimicking pixels with cubes in blender, that's total retard approach
See, there's a fundamental miscommunication going on, here. From my initial reply, I thought you were simply making "8-bit style art"; not literally making super tiny bitmaps to render directly in to, what I can only surmise is, the framebuffer itself. In this specific case, yes: my approach is a bit like shooting a mosquito with a cannon. If you're making games like Bro-Force or Starbound: I still, resolutely, stand by my opinion. Vectors are infinitely scalable and mutable: there's a benefit to that.
>I dunno why, but this comment really reminded me of the navy seal pasta.
Oh yeah? Then I guess the fucken command line must be a scary world to you
Seriously, you never attempted to built your OS "from scratch", to get rid of all the ugly fancy shits getting in the way, such as desktop, buttoned windows, and crap icons?
I'm making 90's arcade graphics, to be clear
And vector graphics, while you can export them to png, (16/32 colors, 32/64/128 pixel high, on average) I'm sorry but no, that's unsuited because the vector rendering durign the creation phase has fuck all to do with the end result, that's sure path to schizophrenia, you have to export it to know if the latest stroke you added renders good, like fucking horribly tiresome shit. Besides, that's like eventually good enough for one static image, but for (complex) animations that's going to be non reusable crap anyway
You just can't go there with inkscape https://pic8.co/sh/dfWGom.gif
And you can't even fix/retouch the final result, if need be for a couple of details sometimes rendering wrong
Oh yeah? Then I guess the fucken command line must be a scary world to you
I could write a small bash script to replace you.
You just can't go there with inkscape https://pic8.co/sh/dfWGom.gif
You know what would work for that shit?
Blender.
*runs away giggling*
(post is archived)