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[–] 0 pt

I build my own OS based on a debian minimal server thank you very much

I dunno why, but this comment really reminded me of the navy seal pasta.

I mean gimp team tried to reinvent the wheel and made it square in a nutshell in order to pretend they aren't like photoshop, it's obvious, and that's lame

This much we can agree on. I never really cared for gimp; always tried to get in to it, and pretty-much learned how to do anything it's capable of. But I just can't shake the feeling that it's akin to typing out messages in Morse-code, when there's a perfectly good smartphone sitting right there (photoshop).

You can select multiple layers in krita btw, photoshop like, so it's not about copyrights

True; there goes my benefit-of-the-doubt guess, I guess.

Photoshop is the gold standard period, there's no fucking debate

Absolutely; but we're talking about free alternatives, yeah?

And no, if you think pixel art is just exporting vectors to low res png you got everything wrong my friend. And no I won't resort to making vector squares to mimick bitmaps that's lame, that's like mimicking pixels with cubes in blender, that's total retard approach

See, there's a fundamental miscommunication going on, here. From my initial reply, I thought you were simply making "8-bit style art"; not literally making super tiny bitmaps to render directly in to, what I can only surmise is, the framebuffer itself. In this specific case, yes: my approach is a bit like shooting a mosquito with a cannon. If you're making games like Bro-Force or Starbound: I still, resolutely, stand by my opinion. Vectors are infinitely scalable and mutable: there's a benefit to that.

[–] 0 pt (edited )

>I dunno why, but this comment really reminded me of the navy seal pasta.

Oh yeah? Then I guess the fucken command line must be a scary world to you

Seriously, you never attempted to built your OS "from scratch", to get rid of all the ugly fancy shits getting in the way, such as desktop, buttoned windows, and crap icons?

I'm making 90's arcade graphics, to be clear

And vector graphics, while you can export them to png, (16/32 colors, 32/64/128 pixel high, on average) I'm sorry but no, that's unsuited because the vector rendering durign the creation phase has fuck all to do with the end result, that's sure path to schizophrenia, you have to export it to know if the latest stroke you added renders good, like fucking horribly tiresome shit. Besides, that's like eventually good enough for one static image, but for (complex) animations that's going to be non reusable crap anyway

You just can't go there with inkscape https://pic8.co/sh/dfWGom.gif

And you can't even fix/retouch the final result, if need be for a couple of details sometimes rendering wrong

[–] 0 pt (edited )

Oh yeah? Then I guess the fucken command line must be a scary world to you

I could write a small bash script to replace you.

You just can't go there with inkscape https://pic8.co/sh/dfWGom.gif

You know what would work for that shit?

Blender.

*runs away giggling*

[–] 0 pt (edited )

Yeah blender that's precisely what I use, DUH

So back to square 1, in a nutshell

Gimp is still lame to work at pixel level for many technical reasons inherent to how gimp is designed (the "you can't select multiple layers at once" part... Among other things... Starting with the shitty way selections work...), and inkscape is bordering on useless

[–] 0 pt

You see that shit? https://youtu.be/_i3Sxn2wHpw?t=248

That's called full retard